

Yes, running out of arrows will cripple that ability. That archer character is in many ways superior to the melee characters, mainly because they are not in the front lines worrying about taking hits, but also in the fact they can spam so many arrows in a round - more than any meleeer can swing his sword. So by that logic, wizards shouldn't have to track their spells cast, right? They just get crippled if they don't get a chance to rest, and it can get tiresome remembering which spells I memorized for the day, and which one I cast and all that. I just haven't met anyone who likes it once they tried it for a while. I'm not saying it's wrong to track ammo if you like that sort of thing. Tracking also means that the GM has to make sure that ammo "drops" from enemies else the archer character is crippled in a similar way as a caster who doesn't get any chance to rest. Most GM's i've played with ignore mundane ammo altogether.
ENDLESS QUIVER OF ARROWS EQ FULL
Heck, I'm fine with saying "pay xxx gp/level and get a bag of holding and we'll just assume it's full of arrows which will last you for the level. As resource management it's just fiddly and it's not like you've got many other options as an archer, it's not a case of "Do I use the wand or cast a spell". with tracking arrows at low levels but at high levels when you're firing off 7 or 8 arrows a round (4 standard attacks, rapid shot, multi-shot, attacks of opportunity with Snap Shot) it gets annoying and you've got to be carrying hell of a lot of arrows to deal with a standard adventure.Īt 1 gp for 20 arrows the cost is completely insignificant at higher levels so it's just trivia. In a 4th ed D&D campaign I bought an everful quiver (or whatever it was called) even though it almost certainly cost more than I'd ever have to pay for arrows. I'm starting with 50 durable cold iron arrows (guess what adventure path we're using)īecause I'm not overly keen on running out of arrows in the middle of an adventure?

would you be ok gunslingers and other ranged weapon folks not bothering to track the cash and amount of their ammo?īecause it's annoying tracking all the ammo?

You might run out at a crucial moment, etc. Blindmage wrote: Just out of sheer curiosity, why are you looking to get around tracking ammo? It's a some, yet important part of the game.
